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Assassin's Creed: Valhalla - Level Art

As a Technical Artist it's sometimes hard to work on something which creates a showable result, depending on the responsibilities.
Writing scripts, supporting with complex Levelart setups and doing debugging and optimization rarely yields anything I can point at and say: "This is 100% my work". Especially on a large project with hundreds of people.

Here, the posted screenshots are a selection of the region I supported (East Anglia) and are a collective work of a team of artists.
My role on that was supporting LevelArt with teaching the usage of procedural tools, creating guidelines and creating complex setups on my own (like river-merging and -crossing, field generation for large areas, waterfalls etc.). Furthermore I helped with some lighting setups, GI-debugging and setup for underground locations.
Besides that I did a lot of optimization and data cleaning (Terrainmaterial-, Procedural- and asset-wise) in all locations to the end of the project.