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Assassin's Creed: Valhalla - Orlog / Dice Minigame

As a Technical Artist it's sometimes hard to work on something which creates a showable result, depending on the responsibilities.
In my case, writing scripts, supporting with complex Levelart setups and doing debugging and optimization rarely yields anything I can point at and say: "This is 100% my work". Especially on a large project with hundreds of people.
In the case of the Orlog Minigame, I mainly worked on the shader for the dice and UI to support all the needed gameplay features.
Besides that I supported the Lighting-team with the light-setup for the game-area.