Another of my responsibilities were the gameplay-clouds inside the dungeons, the large cloudsea around the world and the tornado.
The initial mesh for the gameplay cloud was created by a VFX artists. I then took it over and finalized the shader-, material and texture work.
I also implemented the appearing and disappearing VFX for it.
For the cloud-sea I created mesh, shader and material. Initially it had a lot more depth and variety than what is seen in the final game.